HomeMechanicsFamed drops

Famed drops in camps: what sets the chance

Whether a camp holds a famed (named) item is fixed the moment the camp is created, at world start, or later when a faction builds a new one. After that, fighting it, the day, the difficulty setting, and re-rolling by hovering do not change it. Only two things set the chance: the camp type, and how far the camp is from the nearest town.

The formula

Famed chance = camp chance + distance chance

A negative camp chance means the camp needs enough distance to climb above 0 before any famed can appear. For example, nomad tents at -23% need about 29 tiles from a town before the chance clears zero; every tile past that adds 0.8%.

Camp chance per camp

IconBannerFactionTypeCamp chance
Hideout Bandit banner BanditHideout-23%
Ruins Bandit banner BanditRuins-7%
Camp Bandit banner BanditCamp-1%
Shelter Barbarian banner BarbarianShelter-22%
Camp Barbarian banner BarbarianCamp-1%
Sanctuary Barbarian banner BarbarianSanctuary+28%
Hideout Goblin banner GoblinHideout-23%
Camp Goblin banner GoblinCamp-13%
Ruins Goblin banner GoblinRuins-7%
Outpost Goblin banner GoblinOutpost+3%
City Goblin banner GoblinCity+33%
Tents Nomad banner NomadTents-23%
Ruins Nomad banner NomadRuins-7%
Hidden Camp Nomad banner NomadHidden Camp-1%
Tent City Nomad banner NomadTent City+23%
Hideout Orc banner OrcHideout-23%
Cave Orc banner OrcCave-17%
Camp Orc banner OrcCamp-9%
Ruins Orc banner OrcRuins-7%
Sea of Tents Orc banner OrcSea of Tents+33%
Crypt Ancient Undead banner Ancient UndeadCrypt-1%
Ruins Ancient Undead banner Ancient UndeadRuins-1%
Mass Grave Ancient Undead banner Ancient UndeadMass Grave+3%
Vampire Coven Ancient Undead banner Ancient UndeadVampire Coven+13%
Buried Castle Ancient Undead banner Ancient UndeadBuried Castle+33%
Hideout Zombie banner ZombieHideout-21%
Graveyard Zombie banner ZombieGraveyard-11%
Necromancer's Lair Zombie banner ZombieNecromancer's Lair-7%
Crypt Zombie banner ZombieCrypt-1%
Ruins Zombie banner ZombieRuins-1%

Examples: a nomad tent city (+23%) 20 tiles from a town has 23 + 0.8 x 20 = 39%. An orc hideout (-23%) 40 tiles out has -23 + 32 = 9%.

How many items

A camp holds at most two famed, never a third. The first uses the Famed chance above. A second is much rarer:

second chance = first chance x first chance / 2

using the chance as a decimal. A 25.4% camp: 0.254 x 0.254 / 2 = 3.2%. A 50.8% camp: 0.508 x 0.508 / 2 = 12.9%.

The first chance can pass 100%, since distance adds 0.8% per tile with no cap. At 100% or more the first famed is guaranteed, and the second rises higher too.

Armor, Helmet, Shield or Weapon Drop

Each famed is a weapon, shield, helmet, or armor, about 25% each. Which exact item it is comes out random from the named items of that type.

More precisely: the type is one roll of 20 to 100, split weapon 20 to 40, shield 41 to 60, helmet 61 to 80, armor 81 to 100, so weapons come a hair more often (about 26% against 25%). And a camp's own faction named items count double in their slot, so a bandit camp leans toward bandit-named gear over off-faction gear.

Common misconceptions

Does a stronger camp have a higher famed chance? No, not directly. The famed formula never reads the garrison, only the camp type and the distance. Two camps of the same type at the same distance have the same famed chance even if one rolled far more defenders than the other.

Do camps far from civilization have stronger defenders? No, not directly. A camp's defender size comes from the camp type, the day, and the difficulty setting, with no distance term at all. Two camps of the same type have the same average garrison wherever they sit on the map; only the random roll differs.

Both misconceptions come from the same coincidence: a camp's type drives both its famed chance and its garrison strength, and the game tends to place the higher-tier camp types farther from settlements. So remote, high-tier camps really are both tougher and richer in famed, but it is the camp type causing both, not distance making the fight harder or a hard fight making better famed.

Caveat: why thinking in "resources" is backwards

The formula usually quoted for this is:

famed chance = (Resources + 4 * distance) / 5 - 37

Both numbers in the sections above come from that one internal value, Resources. It is the same maths as camp chance + distance chance (camp chance = Resources / 5 - 37), just written around a number you cannot see. There are two reasons never to reach for it when talking about famed drops:

Camp type and distance. Not enemy strength.

Sources

Battle Brothers 1.5.1.8 game scripts.