Permanent Indomitable and Shieldwall in Black Monolith and Ancient Undead Camps
A tank with Shieldwall and Indomitable up through every enemy turn takes half damage behind a doubled shield, so even a mediocre tank holds the Black Monolith. Both skills last until his next turn: he casts them when he acts first in one round, then acts last in the next round and uses Recover. That needs two initiative breakpoints: slow enough when fully fatigued to act last, fast enough after Recover to act first.
Equal init ties, so both are strict. Brawny: body armor and helmet penalty x0.7, body rounded away from zero, helmet toward zero. Cat Potion: +20 init for one battle. Hyena Fur Mantle: +15 init, no fatigue. Shield Expert does not lower Shieldwall's fatigue; Oath of Fortification does (15).
| Enemy | Base init | Body armor | Helmet | Weapon, shield | Init |
|---|---|---|---|---|---|
| Ancient Honor Guard | 70 | Ancient Plated Scale Hauberk (-30), Ancient Scale Coat (-25), Ancient Plate Harness (-28), Ancient Plated Mail Hauberk (-22) | Ancient Honor Guard Helmet (-13) | Ancient Sword (-6) + Ancient Tower Shield (-20), Khopesh (-10) + Ancient Tower Shield (-20), Warscythe (-16), Crypt Cleaver (-16), Rhomphaia (-10) | -3 to 25 |
| Ancient Honor Guard, polearm | 50 | Ancient Plated Scale Hauberk (-30), Ancient Scale Coat (-25), Ancient Plate Harness (-28), Ancient Plated Mail Hauberk (-22) | Ancient Honor Guard Helmet (-13) | Ancient Bladed Pike (-14), Warscythe (-16) | -9 to 1 |
| Ancient Honor Guard, bodyguard of an Ancient Priest | 20 | Ancient Plated Scale Hauberk (-30), Ancient Scale Coat (-25), Ancient Plate Harness (-28), Ancient Plated Mail Hauberk (-22) | Ancient Honor Guard Helmet (-13) | Ancient Sword (-6) + Ancient Tower Shield (-20), Crypt Cleaver (-16), Rhomphaia (-10), Khopesh (-10) + Ancient Tower Shield (-20), Warscythe (-16) | -53 to -25 |
| The Conqueror | 70 | The Emperor's Armor (-30) | Ancient Laurels (0) | Crypt Cleaver (-16) | 24 |
With a one-handed weapon they also carry the Ancient Tower Shield. With a two-handed weapon they have no shield.
Bodyguards have 50 less init than other Honor Guards, and the AI makes them Wait. So bodyguards always act after the tank. In the Recover round the tank has already used Recover when the bodyguards attack, and the buffs are down. Each bodyguard hit adds 5 fatigue to the tank, which is 5 init less for the tank in the next round. Green needs room for 2 bodyguard hits. The Black Monolith has 5 bodyguards and 3 Priests, next to 9 Honor Guards, 8 polearm Honor Guards and the Conqueror.
Wait moves you to the end of the current round and multiplies next round's init by 0.75 (negative values are divided: -8 becomes -11). It does not extend the buffs: they end when the turn starts, before Wait can be pressed.
Battle Brothers 1.5.1.8 game scripts.
scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut:320-385, 484-487, 1002-1004, 1306-1321scripts/entity/tactical/actor.nut:204-207, 220-222, 546, 654-664, 1242-1262, 1457-1460, 1518-1519scripts/config/character.nut:3, 69, 73, 75, 776, 779scripts/skills/actives/shieldwall.nut:23-24, 90scripts/skills/actives/indomitable.nut:22-23scripts/skills/effects/shieldwall_effect.nut:124-125, 129-132scripts/skills/effects/indomitable_effect.nut:56, 62-65scripts/skills/actives/recover_skill.nut:19-20, 55scripts/skills/skill.nut:396, 541-543, 1792scripts/items/armor/armor.nut:354-362scripts/items/helmets/helmet.nut:344-352scripts/skills/special/bag_fatigue.nut:17-26scripts/ui/screens/tooltip/tooltip_events.nut:1674-1679scripts/skills/effects/cat_potion_effect.nut:53scripts/items/armor_upgrades/hyena_fur_upgrade.nut:22, 55scripts/skills/perks/perk_shield_expert.nut:18scripts/skills/traits/oath_of_fortification_trait.nut:56scripts/skills/traits/iron_lungs_trait.nut:43scripts/skills/traits/asthmatic_trait.nut:41scripts/skills/effects/recovery_potion_effect.nut:69scripts/skills/effects/dazed_effect.nut:128scripts/skills/effects/staggered_effect.nut:97scripts/skills/effects/net_effect.nut:61scripts/config/faction_undead.nut:49-66, 158-176scripts/entity/tactical/enemies/skeleton_heavy.nut:18, 49-90scripts/entity/tactical/enemies/skeleton_heavy_polearm.nut:19, 48-86scripts/entity/tactical/enemies/skeleton_heavy_bodyguard.nut:19, 45-95scripts/entity/tactical/enemies/skeleton_boss.nut:19, 39-50scripts/ai/tactical/agents/skeleton_bodyguard_agent.nut:18scripts/entity/world/locations/legendary/black_monolith_location.nut:27-85, 103-153scripts/items/item_container.nut:289-299, 458-490scripts/items/armor/ancient/ancient_plated_scale_hauberk.nut:19, ancient_scale_coat.nut:19, ancient_plate_harness.nut:19, ancient_plated_mail_hauberk.nut:19scripts/items/armor/legendary/emperors_armor_fake.nut:20scripts/items/helmets/ancient/ancient_honorguard_helmet.nut:30, ancient_laurels.nut:24scripts/items/shields/ancient/tower_shield.nut:16scripts/items/weapons/ancient/ancient_sword.nut:22, khopesh.nut:22, rhomphaia.nut:25, warscythe.nut:24, crypt_cleaver.nut:24, bladed_pike.nut:23