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Surrounded: how nearby allies and enemies shift your Resolve

Every morale check a brother makes is adjusted by who stands next to him. Adjacent allies steady him; adjacent enemies push him toward breaking. This rides on top of every morale trigger, because it lives inside the morale check itself.

The count

When a brother makes a morale check, the game looks at the 6 tiles directly around him:

Fleeing neighbors are ignored. Most units have Threat 0; only certain enemies subtract extra on top of the -3.

When the ally bonus applies

The +3 per ally counts only when the brother is resisting a morale drop: taking a hit, an ally dying, being shoved, the start of his turn. On a morale-improving check such as rallying or recovering, the ally bonus is not applied, only the enemy penalty. Adjacent enemies count against him on every check.

The check

The brother holds if a d100 roll lands at or under:

min(95, Resolve + trigger difficulty - 3 * adjacent enemies + 3 * adjacent allies - enemy Threat)

The morale-improving branch drops the adjacent-allies term, and the result is capped at 95.

In numbers

Keeping brothers shoulder to shoulder is worth +3 Resolve per neighbor on every panic check. A lone brother flanked by three enemies takes those checks at -9 (more against Threat enemies) before the trigger's own penalty is counted.

Sources

Battle Brothers 1.5.1.8 game scripts.